We would like to understand how students view their ‘digital experience’ at the University, so we are asking students to take part in a short survey. The JISC Student Digital Experience Tracker survey was launched via Student Experience on the 1st December. The survey is being promoted to students until the 15th December. Please could you encourage students to complete the survey, so we can get a fair reflection of the student digital experience.
This week, a few of the TEL team attended the final event of the JISC Connect More series at Nottingham University. The day provided opportunities to connect with peers, share practice and explore new ways to teach and learn using digital technology.
Barriers, Challenges and Aspirations
The first presentation, led by Rachel Challen from Loughborough College, was on the barriers, challenges and aspirations that we face in the field of Learning Technology. Tying together institutional strategies and processes to work effectively within the changing digital landscape requires a lot of people and systems to work together,
and it’s a tough job.
— Cat Appleton (@Cat_jisc) July 12, 2016
This theme continued throughout the day and it was encouraging (I think) to see that we’re all in the same boat – How can we engage with everyone in our institutions to think differently (and cohesively) about Technology Enhanced Learning and digital capabilities? It’s clearly a difficult challenge, and one of the things that’s great about events like this is that we can share the different ways, however successful, that we are trying to solve it. I got the sense that we’re all trying to move away from the perception of Learning Technologists as ‘point and click’ presenters, and embed ourselves much more within the academic community as specialists. Personally I think it’s a great thing, offering better value to the staff and students we work with in a collegial environment.
We also got the chance to try out some new technologies like the HTC Vive and Nao, a programmable robot. The HTC Vive was particularly interesting given the work I’ve already done with virtual reality in the last year. This was the first chance I’d had to use handheld trackers and they enabled me to create something in a 3D space – I was virtually painting, using TiltBrush by Google.
Instead of just having a flat canvas to draw on, I could now interact in all directions – forwards, backwards, up, down and everything in-between. If I drew a three dimensional shape, I could get inside it. I was able to experience the digital world as an actual space in which I could interact and move around, not confined or separated by a two dimensional screen. There was a sense I was taking ownership of my own personal virtual space.
And this week, as I’ve watched Pokémon inhabit a shared digital space in the world, I’ve wondered if the convergence of technologies like VR and AR will allow us all to create our own personal digital spaces – They probably will and that’ll provide us with lots of exciting opportunities for creating new digital learning environments.
The Gap In-between
It was interesting to experience new technologies that are heading towards the classroom and at the same time hear how colleagues are meeting the current challenges of embedding digital capabilities within education. There’s clearly a gap in the middle that a lot of us sit in, connecting the dots between ever newer technologies and their educational application. It’ll be fascinating to see what an event like JISC Connect More looks like in 10 years. Over to you Nao…
— Emily Jones (@BlackBeanEats) June 21, 2016